l'ultimo episodio ad essere stato sviluppato da Core Design, ed stato pubblicato da Eidos Interactive.
Furthermore, Schofield states he is working on a story to bridge the gap between Tomb Raider IV and The Angel of Darkness (thus nullifying the official novels, The Amulet of Power, The Lost Cult, and The Man of Bronze). Tomb Raider: The Angel of Darkness il sesto episodio della serie di videogiochi Tomb Raider ed il proseguimento di Tomb Raider: Chronicles. Tomb Raider: The Angel of Darkness Limited Edition Comes with the PC game - 2 disks, complete with manual a ‘Making of’ DVD, which contains a screensaver, artwork, history of Tomb Raider, a trailer and more an official soundtrack CD with 8 tracks a small notepad a torch etched with Lara’s signature a lanyard a set of 3 stickers a postcard and an A3 poster.
Other fun revelations (pardon the pun) from the interview include when Morton explained how they didn’t know how to end Tomb Raider IV: The Last Revelation, prompting him to table the idea of killing Lara to Core Design lead Jeremy Heath-Smith (Heath-Smith responded by telling Morton to get out of his office).Ĭonnelly also reveals a bit about his creative process for composing music, and how he ended up using the Tomb Raider IV theme as a basis for the fully orchestrated Angel of Darkness soundtrack.įor those interested in more Angel of Darkness history and lore, you can visit Schofield’s recently launched website to explore the various concepts and art he had for the broader Angel of Darkness trilogy. The developers also speak about their frustrations with Sony, having received a PlayStation 2 development kit that far exceeded the actual specs of the final hardware ( Morton claims the kit they were working with was actually closer to the PlayStation 3). The cut chapter in Turkey is explored in detail, as are Kurtis Trent’s superhuman abilities which never came to fruition in-game. Where have I heard that one before?) through to its ambitious development, exploring all of the content and mechanics which eventually had to be removed.
A game that was meant to be the rebirth of the Tomb Raider series was hardly met with a warm reception.
Developers Richard Morton, Murti Schofield, and Jerr O’Carroll, along with composer Peter Connelly, reminisce about the game from its conceptual stage (Which would have featured Lara begin the game trapped in a jail cell, breaking free only to discover she is prisoner on a remote island, and hunted by rich lunatics. Tomb Raider: The Angel of Darkness may very well be the most reviled game in history. Continued abuse of our services will cause your IP address to be blocked indefinitely.The hour-long interview showcases loads of renders, animations, and gameplay concepts that were cut from the game’s notoriously large scope (and hastily cut development time). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. The failure of Tomb Raider: Angel of Darkness and Cradle of Life were followed by a shakeup at Eidos that saw the franchise move from Core Design to a new developer, Crystal Dynamics. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.